Version läutet neue Ära im Strategiespielklassiker ein. OGame. - Am 3. Oktober ist der Startschuss für OGame gefallen. Seitdem. Ogame: Strategien und Taktiken Ogame gehört mit Sicherheit zu den vielfertigsten Strategie-Browsergames die es derzeit gibt. Deswegen gibt. OGame ist ein Spiel der intergalaktischen Eroberung. Du startest mit nur OGame bietet dir grenzenlose Möglichkeiten. Wirst du deine Weltraum / Strategie.
OGame - Die 5 besten Tipps & TricksZahlreiche Gefahren und strategische Herausforderungen, aber auch Reichtum und Macht erwarten den risikofreudigen Weltraum-Pionier in den. Version läutet neue Ära im Strategiespielklassiker ein. OGame. - Am 3. Oktober ist der Startschuss für OGame gefallen. Seitdem. Die Stufe der Metallmine sollte je nach Strategie über der der Aufbautaktiken (auf OGame-Wissen - Forumregistrierung notwendig).
Ogame Strategie Gameforge Login VideoOGame :- Testing Out Various Expedition Fleet Combinations With Pathfinders
Advice: If you're a very active raider, you should upgrade your computer tech. It will allow you to farm even more.
Inactives: Before you get a recycler, inactives will be the best way to fleetsave. You should use attack mission to an inactive player: Fleetsaving version 2 This way you can save your fleet and gain some resources while you're gone.
If all of the the inactive's defences around you are too strong and they have no ships on the planet, use espionage mission: Fleetsaving version 2 This should only be used until you get a recycler.
Your first recycler : Now that you have a recycler, you should fleetsave with harvest mission to any DF: Fleetsaving version 2 This is the best way to fleetsave until there's no moons around your planet until you're not in a lanx range.
Recyclers can bring you plenty of profit if you're the first to get them. You will see a lot of debris fields DFs arounf your home planet.
Those are the ruins of ships that got ninjad; as most players don't have a recycler yet to harvest that, you can clean them on your own and get some easy profit.
It's still not a good time for fleet. Having more colonies early in game is the most important, so you should work on that as your main goal.
More colonies mean once more mine production and a wider raiding area if placed properly. However, there are a few things you need to take into account when starting to colonize.
With all the farming you should be able to afford the colony ship easily, but it will still be rather expensive for you.
This why one of the advices is to place your first colony in the same system and keep it as a temporary colony for the first couple of weeks.
It will serve you to get some extra resources from it's mines. Only build mines and solar plant on that colony. Fields don't matter at all!
Use the extra mine output to research more levels of astro tech and build more colonies. You should concentrate on building up your deut and crystal mines as you'll need a lot of those to build astro and new colony ships.
Note: Don't forget to continue with farming. It will speed up the entire procedure. One way of placing your 2nd colony is trying your luck and placing it to the position where you wish your permanent colony.
Getting to the stage where you have all permanent colonies is very important! Question: Where should I place my colony? Answer: That depends a bit on your style, but as this is the guide on the most affective way to pregress, I will only explain the most efficient colony placement.
You can read more about the different gameplay styles here: In a normal speed universe, you should mainly colonize in lower galaxies. One of the recommneded planet placements are: Galaxy 1: Systems , and Galaxy 2: Systems , and Galaxy 3: System Galaxy 4: System etc.
Advantages of this kind of planet placement are that it allows you to have the widest raiding area. Lower galaxies are normally more occupied, so you should have more colonies there.
Some colonies in the higher galaxies are a good thing as you can launch at players who hide their fleets there.
Placing a colony in the middle of the galaxy will allow you to reach oth edges of a galaxy easily. As there's less players in higher galaxies it is also a good spot to go for graviton.
Question: But all the good slots are already taken! What should I do? Answer: Planet slots with "destroyed planet" get cleared after 48 hours at am st.
If you're online then to send a colony ship and lucky to arrive there first, you will get a good spot eventually. Just make notes of "destroyed planets" and keep sending ships there.
In young unis galaxies are often very crowded, which makes you being the first with a colony ship is even more important.
Note: In speed unis, the planet placement is different! It takes less time to travel therefore it's a good idea to have one colony per galaxy. This will allow you to get a wider raiding area - you'll be able to farm more inactives thus get more resources.
It will also allow you to start FSing with deployment mission, which which will be your first safe FS. What now? The optimal solution would be to build more fleet, get recyclers and farm like crazy.
Invest in both - mines and fleet. Mines will supply you with a steady income during the time you won't be fleeting. Fleet will bring you a bigger hauls of resources.
Colonies : You should be getting as many colonies as possible. This will give you a great advantage of a wide farming area. Note that players in lower galaxies will want to protect themselves building more defence and trying to be unproffitable.
That's why you should move to a different one are after a while to get some fresh farms. Make sure your colonies are big enough. Keep them above fields.
See this guide for details: Colonising a new planet, old and new You should soon delete your small colonies and aim to have all permanent ones.
Mines: Keep some cargos on all planets so you can transport the daily mine output to develop mines. Don't build up a "super planet" with very high mines and ignore your colonies.
You should have all planet's mines developed the same way. Solar sats: As solar plants will start getting expensive, you should switch to solar sats.
It's recommended not to have a solar plant above levels as solar sats are a lot more efficient and cheap.
Defence: Note that they are very vulnerable to local farmers, so you should have some plasma turrets in your defence to protect them.
Build some fodder with defence as well, but don't invest in it too much. Many players ask how many solar sats can they have for a certain defence.
The best answer is - see for yourself. If you're not getting farmed, it's enough. Once you get farmed, double the defence.
As soon as you get plasmas, you should have ABMs as well. Keep at least as many as your plasma count is. Research : Research is not that important.
Build impulse level 5 to speed up your cargos and unlock new ships. You should concentrate on Astrophysics tech, Compute tech and Espionage tech.
You can also try your luck with expeditions, but make sure you do them correctly. Moonshots and FSing: It's a good idea to have a friend play a moonshot account to give you free moonshots.
Moonshots themselves are very expensive - especailly this early ingame, but a moon will be a great advantage as you can try your skill in blind lanxing.
Don't forget to FS! When you're not under lanx, use harvest or colonization mission. Once you're under lanx, you should always use deployment!
When a deployment FS becomes too expensive, and a lot of moons start appearing, you should consider buying moonshots if not having a MS acc.
The more you fleet, the faster you will grow. Note that a lot of high ranks go to people who are online a lot.
In a couple of months, the list of top players change completely. Being online helps you be ranked high at start, but it will not help you stay there forefer.
At the early stages you should stil concentrate on inactives only. After a while, you can start attacking those ranked lower than you.
Once you get a moon, you can start having a proper fun. Question: When should I join an alliance and which alliance should I join?
Answer: That depends on your preferences. Don't join an alliance with too many members - that's a mass ally - it is full of noobs and normally has a poor organisation.
Also, alliances on the top are not necessarily the ones that will be there in a month. Rank does not mean that much at this stage.
It is not a big deal for a fleeter to send 50k lf instead of 5k, and you cant reasonably counter fleets with defense and still keep spending most on mines.
So the more you kill round 1, the better. Armour is therefore negligible. If the enemy attacks with destroyers, they will kill most defenses in 1 shot regardless of armour level, so its more about fodder and deut cost in that case.
If you have 20k sats you will be farm. How about the fact satellites can be destroyed meaning they cost you every time you are attacked in both lost production as well as the cost of new satellites.
How about the fact plasma tech levels can recover the deut used by the reactor and can even turn a profit at higher levels.
How about the fact it can be leveled high enough that the solar plant isn't even necessary anymore giving you more fields for mines. Remember, OGame is a long-term game and over the long term you are likely to spend less on the fusion reactor than you will on satellites.
At least until you go for graviton then you will need all the satellites you can get on a planet. I'll preface this by saying that I use Fusions in my slot 15s, as I can't be bothered to try to defend k sats The question isn't whether sats can be destroyed they can or whether the deut costs of fusions is particularly high it isn't , it's about how often sats are destroyed versus how much it would cost to run Fusion in the mean time.
Not only is the upfront cost of energy and fusions significant, sats are so cheap that you need to be crashed on planet about once a month for the cost of replacing the sats to be more than the deut consumed by fusions!
There's little additional risk to your planet from the 2k sats as overnight was easily double that value, and people kept k cargos per planet , and with enough def you generally won't get attacked for m worth of stuff.
As you say, little things add up in Ogame, as it is a long term game. So with some rather large exceptions like slot 15s and defense to DF universes where you can't defend your sats, sats are still generally a better choice for miners than fusions.
I tried fusion once and since then never build a single satelite. If i am a pure miner in x7 eco uni, 0. I can't run out of deut.
With fusion you don't need to worry about anything, just regulary FS res from all planets. Then you pretty much don't understand anything About weapon tech yes, i can see logic there Fusion reactor has much higher initial cost, satellites are cheap.
You spend more on fusion that on satellites on "normal" slots, so why go more expensive? Sats can be killed, ye, but they are waaaay cheaper. I just recently improved Terra on all planets Built fusion 22s on all planets moved all planets to slot 14 and 15 scraped all sats save k now Im tearing down Plants as I need to could not be happier in Uni So is the cost of sats 2k sats is 4kk crystal 1kk deut Note that unless you're getting crashed somewhere around once a month, it's cheaper to build sats than to run fusion.
However, even with 7x eco, the cost of Fusion reactors is very high. So unless you're doing slot 15s, it's better to invest in some def and sats instead of the Fusions.
Indeed, I think they shouldn't - they should be focusing on basic things like FS'ing properly or farming inacs.
If you are running fusion, you need to be getting your plasma tech as high as possible as well. It can pay for all the deut you use powering your fusion and can even make you a deut profit.
Fusion without engergy tech and plasma tech are not worth having. Expensive right now but not over the long term. OGame doesn't have a an end game.
And as universes continue to merge, so too will the threat to your satellites remain. Fusion provides safety and that might be enough to offset the costs needed right now.
There are others who build fusion so they can use it if their sats get destroyed. In this scenario, you don't care how much deut it costs you as the focus is keeping your production going.
It is a temporary thing as you go and build your cheap satellites again until they get hit I mean, you can ignore fusion, but you do so at your own risk.
Leave same amount but have no ss the attack just lost 2 mil crystal instantly. Crystal builds me some more bcs, I would pass if the deut cost was so high to make that hit.
Having no sats on your planet means more protection and the ability to stockpile more resources. Yep, the story is very different in defense to DF universes.
No way you can defend your sats when your defense is profit. And 2k sats is enough for some of the biggest mines there, most people have quite a bit fewer.
It depends, ultimately, on how often your satellites get crashed in the long run. If they're getting crashed more than once a month for example, if you're in a war, or you're in system to hungry fleeter , eventually Fusion will pay itself off off.
Funnily enough I have some comments on other parts of the guide, that I will eventually write My fleet is not lucky enough to find 5m profit in Galatea yet.
I do agree that in bigger uni's the 2k sats become less and less profitable and with didf even more so, but some people do just like to sat slap people.
SmurfySmurf Hey, excellent guide! Guderian sure man. Destroy the enemey and claim your honor! While you can find asteroids around the galaxy - abandoned giant mineral bodies you can hunt for resources - you can also find Pirates!
Challenge yourself attacking them and face the unexpected! Across the universe there are mythical Space Guardians you can interact with.
They will award you with pieces for your motherships, unique resources and also researches! Free registration A space strategy game in real time.
Free registration Play now! OGame-like server Fight for control of the universe in the classic space strategy sim OGame. In addition, they only have Rapid Fire from Deathstars.
Gauss Cannons are good for clearing out Cruisers, Battleships, and Bombers and will help against Destroyers.
Plasma Turrets are there to be your anti-Deathstar defense. This is pretty self explanatory, you must have PT to defend against Deathstars.
The above defense would cost It can only destroy 2 attacking Deathstars, but keep in mind it takes 37 PT to destroy 1 Deathstar on their own.
On the plus side, it can draw with 13 Deathstars and has a decent chance to draw with Looking at other ships: it will destroy Destroyers, and will draw with about It will destroy Battleships, and will draw with about It will destroy Cruisers, and will draw with about Tip: Once Graviton is achieved, Deathstars can be used as a defensive ship.
Use 1 Deathstar as a defense with the above defense. It will raise the cost to It will now destroy 4 Deathtars and draw with about However, the real value of that defensive Deathstar would come with smaller ships, as the Deathstar will ravage them with its rapid fire, and the defensive fodder will protect the Deathstar.
Effective cost is calculated by converting unit cost to metal. For instance, a rocket launcher takes 2, Metal to build and its effective cost is 2,; whereas plasma turret takes 50, Metal, 50, Crystal and 30, Deuterium to build, and if we traded the crystal and deuterium for metal, we would get , Metal, adding the 50, Metal from the plasma turret's construction cost would yield ,, the effective cost of a plasma turret.
In the above list, each item has roughly the same totaling effective cost of 2,, Metal. If every item in the list is built, the defence effectively costs 12,, Metal.
Applying the same logic to attacking units, about twelve million metal can be used to build one of the following:. The defense can easily wipe out any of the above.
If the above list is combined into a single fleet, its equivalent-cost is million metal. In such a battle, the attackers' loss would amount to million equivalent-cost, whereas the defenders would only lose 13 millions, assuming the defence repair factor is zero.
In practice the loss is much lower. To choose which type of defense to build; use a battle simulator and run these exact numbers to see how many iterations you have to do.
Usually, for the half price i. TL;DR: You may guarantee being unprofitable from attacks by building equivalent-costing defences. This wiki. This wiki All wikis.
Sign In Don't have an account? Start a Wiki. Have a thought or comment? Add it on the related talk page.Miner sind meist Händler die ihr Deuterium an Raider verkaufen, um so Gewinn damit zu machen. Verbünde dich mit Gleichgesinnten oder zeige ihnen, wer der Stärkere ist. Du startest mit nur einem Online Spielautomaten Echtgeld Bonus Ohne Einzahlung Planeten und verwandelst diesen in e As you know, there are 3 ways to produce energy in OGame: solar plants, fusion reactors and solar satellites. Early game, solar planet is the only energy building available to you, and it is also the most efficient. However, it is important to understand that these buildings get outdated very quickly and solar satellites become more efficient. © Gameforge 4D GmbH. All rights reserved. You can achieve top ranks in your universe with the condition that you are a constant and perseverant player, and you will have patience to work on your mines for a few years. Having a strong alliance with like minded fellow player can only be of help and a stimulant for a long time play career in OGame. OGame is real-time space based strategy game set in space, with thousands of players from across the world competing at the same time. You only need a regular web browser to play. Battle for universal dominance in the timeless space strategy classic OGame: conquer new planets, research ground-breaking technologies, form alliances and fight unbelievable space wars with thousands of other emperors.